Reduced Clipping range
Tank with Legs - Training Phase » Devlog
- I reduced clipping range of the cameras. Its fast enough now to play it, but its not really the visual thing I wanted to create. Also I added a fog, which isnt very helpfull as well. :D
- Im reading into WebGL optimisation for Unity.Also I have to have a look into profiling the WebGL port.
- I accedentially turned of the skinned mesh renderer for the tank. Will activate it again in the next version
Files
TWL_HTML5_V000014.zip Play in browser
Mar 01, 2019
Tank with Legs - Training Phase
A little tank game about a AI that learns to defend humanity.
Status | Prototype |
Author | Tom Trottel |
Genre | Action |
More posts
- 0.0.20Mar 05, 2019
- 0.0.19Mar 05, 2019
- 0.0.18Mar 04, 2019
- 0.0.17Mar 03, 2019
- 0.0.16Mar 02, 2019
- 0.0.15Mar 01, 2019
- Version 0.0.12Mar 01, 2019
- Version 0.0.10Feb 27, 2019
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