Reduced Clipping range


- I reduced clipping range of the cameras. Its fast enough now to play it, but its not really the visual thing I wanted to create. Also I added a fog, which isnt very helpfull as well. :D

- Im reading into WebGL optimisation for Unity.Also I have to have a look into profiling the WebGL port.

- I accedentially turned of the skinned mesh renderer for the tank. Will activate it again in the next version

Files

TWL_HTML5_V000014.zip Play in browser
Mar 01, 2019

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